I do like the exploration and learning to the game, nothing is force fed, there are no checkpoints, you just slowly become more engaged in the world. Sometimes the plot will cover something a little more interesting, but generally most of the plot lines are bland until a bit later in the game. The story/lore is sometimes just following the explorer who was there just before you - not a bad plot, but very unimaginative. Sometimes the backstory is kind of interesting, but most times it’s very surface level and just uninteresting. The planets seem pretty small and linear at first - it’s not like a Fallout or Skyrim game where you have a labyrinth or sprawling world underneath, but more so a carefully crafted zone that is intended to be followed a specific way. The little solar system they created is really cool, it steps outside of a conventional solar system that we expect based on what we know. I enjoyed all three of these games in the past, but this one was a lot to digest, possibly too much to digest for some. It’s a blend of the world building and blind exploration of Myst/Riven, the time loop of Majora’s Mask, and the spirit of space exploration of No Man’s Sky. However, it’s impossible to give this game a fair shot and not respect the brilliant design. This really is a beautifully crafted game, but unfortunately doesn’t connect with everyone - I was one of them.
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